14 July 2018

“Tell me about your GM.”

Gamers either love or loathe the question, “So, what’s your character like?” The biggest reason, of course, is that while some p[layers appreciate hearing about others’ characters, some players have just become jaded about the whole character description nonsense. As a GM, if I ask you, feel free to tell me, but be ready for a critique on your writing.

The fact of the matter is, I love hearing about how players write their characters. One of my own is a fighter who recently discovered that sorcery is a thing. For him. He started his adventuring career a little later (28, human) and as such he brings interesting things to the group. (I spoke with my DM about it; some things he approved of, others he shot down.) Other than his short career as a mercenary (adventuring, though a mercenary life, is not the same as being a mercenary) he brings his own scars and stories to the group, and some players have found this to be intriguing. In character, he helped a Dragonborn prisoner get his strength back, related his issues on drow, and shows a distinct anxiety towards holes in the ground. (PTSD can be an effective character element, not to insult those who actually have post-traumatic stress.)

The point I’m making, as with any time character info comes up, is work with your GM. He’s not just lambasting you when he says, “This character sucks, but I can help you improve it.”

Now, as a GM, I like to think I have a fair amount of skill when it comes to writing and running a game. Case in point, I have a player whose character was abducted by a hag of a soothsayer, intended to be a vessel to house and birth monster spawn. She wrote the character’s escape, I filled in the “not-so-nice” parts.

I will never let it be said that I am a “nice” GM.